![]() ![]() Imperialism II is a turn-based strategy game. The game however focuses on the economic aspect with concepts of variable worker productivity, variable terrain productivity, labor allocation, resource allocation and logistics. Imperialism II is a turn based 4X game, where you have to "eXplore, eXpand, eXploit, and eXterminate" in order to achieve victory. Cash is needed for research, military funding, and trade. Trained workers require sugar, cigars, or hats, depending on their level of training. ![]() Level 1 and 2 forts require bronze, level 3 requires steel. Bronze is needed for most military units until steel is researched. Iron is used for building roads and ports. Paper is used for worker training and civilian units. Among the manufactured materials, lumber is used for building roads, ports, ships, and forts.
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